As soon as the puck is touched by a non-center, the centermen will regain control of their players.ĪI players' timing will be dependent on their face-off rating. The wingers and defensemen would not follow any pre-scripted tie-up routines like they do in NHL 15. If the timing contest is simply too close to call, then the puck will get stuck in between the centers' bodies, and both will be temporarily neutralized while a dynamic scrum ensues and the other players jump in to retrieve the puck in real-time. If the two centers' timing registers outside that first designated "win" window, but one player is still slightly ahead of the other, then the winner's attempted pass might get deflected off course unpredictably by a clash of the centermen's sticks. In this scenario, the accuracy of the winning center's pass will primarily depend on his face-off rating, but it can be further modified by whether or not the winning button press was held down (creating a hard, wild pass) or was quickly tapped (generating a soft, controlled pass). If one center beats the other center to the puck within a designated timing window, he will win the draw cleanly to his intended target. Step #3 Determining the outcome of each face-off should mostly be a matter of timing. If players just want to win the puck into a specific space on the ice instead of sending it straight to a teammate, they can flick the right joystick in any direction once the puck drops to aim the puck in that direction.
#How to win faceoffs in nhl 17 how to
Users can disable these on-screen indicators if they wish, but by default, they are turned on to help beginners understand how to take draws.
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Your teammates' icons will "light up" and display their full color as soon as the referee lets the puck fall. Holding the button down will have your teammate attempt to one-time a harder, less-predictable pass, and turn it into a shot on net, a dump-in, or a clearance, depending on whether you're starting in the offensive, neutral, or defensive zone. Tapping the button once will send a soft, controllable pass directly onto your teammate's stick. Each icon represents a teammate that you could potentially win the face-off to by pressing his assigned button once the puck drops. Step #2 After establishing a stance, the four face-button icons (X, circle, square, triangle) will appear on screen, though they will be grayed out with a clear silhouette. This message could be permanently disabled in the options, but it would be turned on by default. A text prompt will appear on-screen urging users to hold down one of the triggers to begin a draw. If the player does not pick a stance and place his stick on the ice, he will be sent out of the face-off circle, per NHL rules. For left-handed centers, simply reverse those directions. Hold down the right trigger for a forehand grip, or hold down the left trigger for a backhand grip. Step #1 A face-off should start by having each centerman select a stance: